Computing
Confident, creative and safe users of digital technology
Computing
At St Peter Chanel, we use the PurpleMash scheme of work for teaching computing. This scheme allows children to develop their knowledge, skills and internet safety.
Our Computing curriculum prepares children for a world in which technology is part of everyday life — but also teaches them to use it thoughtfully, safely and creatively. We follow the National Curriculum for Computing across three strands: computer science (how computers work, algorithms and programming), information technology (using digital tools to create, communicate and collaborate), and digital literacy (using technology responsibly and safely).
Every child has access to laptops and iPads in their classroom, and our curriculum threads computing through other subjects so children see it as a tool rather than an isolated lesson.
What children learn, year by year
EYFS — Children explore programmable toys, simple cause-and-effect devices, and begin to use age-appropriate apps for drawing, mark-making and storytelling.
Year 1 & 2 — Algorithms (sequences of instructions), simple programming with Bee-Bots and on-screen tools, creating digital art and writing, and learning the first principles of staying safe online.
Year 3 & 4 — Programming using block-based languages such as Scratch, understanding networks and the internet, creating presentations and digital content, and developing critical-thinking skills around online information.
Year 5 & 6 — More sophisticated coding projects, including variables, loops and selection. Children also explore data handling and spreadsheets, video and audio editing, and the digital skills they will need at secondary school.
Online safety
Online safety is not a one-off topic but is woven through our Computing and PSHE curriculum and revisited every year. We mark Safer Internet Day each February with age-appropriate activities for every class, and we work closely with parents through our Safeguarding Newsletter to share guidance on screen time, gaming, social media and protecting children online.

